Bush League

November 10, 2009

Last week of University. I am greatful for my time here, even if there were some.. bothersome times. We put Defective Detective down onto tape Monday gone, and it felt like a physical weight had been removed from my shoulders. Not quite Atlas level weight, but still, significant. Oh, here is the teaser trailer for it.

I should write up some of the things that I learned, so hopefully future students might be able to actually find an explanation for their obscure-as-shit problems. Fucking technology man.

Speaking of, I have one final assignment to do, and it’s quite safe to say that its a little out of my comfort zone. We’re doing 3D camera tracking and inserting 3D and hopefully 2D animated characters into live action footage. It’s taken me probably overlong to figure out how to get this working, but it was just superbly-underdocumented online.

tracked-wall-comparison_small

Little bit of progress on that painting from awhile ago. Slightly different style developing I think?

hulktank_small

Graveyooord

July 24, 2009

Have not updated in awhile, but eyyyyyy.

Went for a walk today through my graveyard to get some footage, in the hopes of being able to practice my camera tracking skillz.

09_07_24 012 copy

09_07_24 008 copy
I had my first run in with Mocha (planar tracker) and found it pretty damn cool.

I think I might start throwing together a few tutorials, as both a repository for my own knowledge and to..maybe increase traffic a little bit.

So I saw THIS video, via motionographer.  Some wonderful asshole ‘playing’ Particular 2.0.

Oh well. I really loved the Storm effect that he’s got going on and tried to reproduce it. W/o the live action component unfortunately.

09_07_24 StudioLighting3

I’ve also started looking into Maya, to expand my super basic understanding of 3D. It just seems logical because it ties in with motion graphics and live action vfx. Hell, it all ties in together. Freakin’ Mental Ray takes forever to put it’s dress and make up on. The above frame took something around ten minutes to render. pfft.

newdz

June 28, 2009

Trying to get into Life Drawing form again. After not going to outside classes for such a long time, my skills were starting to suffer.
So the last few days i’ve been trying to draw some from a mixture of imagination, memory and soft porn. These two are starting to get.. somewhere.

nude1 copynude02 copy

Yaya, and hopefully not to jinx myself, but i’ve started a bit of work on the film for the holidays. Fuckin finally, right?
This is a hopefully a near done version of the Diner, where the climax starts to begin.

301 copy

Done and done. Going to hand this in tomorrow.
I thought uploading it at it’s larger size to vimeo would increase the picture quality, but I guess you have to be one of their $59.99 USD Plus members for those sort of high definition shennanigans. So yeah, i’m a bit pleased with how this turned out in the end, and extremely pleased with how much it taught me about AE and Motion Graphics in general.

Come to think of it, Motion Graphics is a fucking stupid term. After all, isn’t ALL animation graphics.. in motion?

Those titles in motion, here are they.

Currently working on my After FX film. It’s based around the idea of, ‘Self’. Yeeeeeeeah. So i’m making use of my camera and taking some nice photos of a few of my favourite things and places. Here is hoping that it doesn’t all cock up.
PS: You can use fractal noise for pretty much anything.

of late

June 6, 2009

Yoh, what up. I lost that bloggin’ feeling for awhile, because there was a lot of work to be done and not a whole lot of time.
The majority of the hard uni stuff is out of the way, leaving me with about six weeks or so to get a whole bunch of work done.
Hopefully i’ll be able to pick up the pieces of some abondoned projects, such as the Volcano short I never finished.

Anywho, here are some miscellany.

Booze_Head 6

memplighttitles

postbrainpainter copy

frontpage_web

For Animation Producing. Create a concept, work it, work it, pitch it. Peter Gawrych’s concept. Original Guitarmageddon logo by Michael Harris. I was acting producer for the project, and am putting together the pitch document. Apparently One point eight million dollars (AUD) isn’t nearly enough to make a cheaply animated thirteen part series on your homeground. Is Forty thousand dollars not good enough for six to eight months work? Maybe my own quasi-poverty has made me more greatful of the power of the Dollar. Meh.

005paint

guitarmageddon

May 16, 2009

Intro_0036

For animation producing. Ignore the disappearing bolt at the end.

stalin 2

lenin_1

Why this isn’t leisure time at all!